Neon Rift
Open-world cyberpunk action-RPG. Built on Unreal Engine 5. Co-developed with an LA-based publisher.
Titan Loop is a full-cycle game development studio. We've shipped console, PC, mobile, VR, and live-service titles for studios, publishers, and funded founders since 2019. Pre-production through live-ops, all under one roof.
From a napkin sketch to a live-ops dashboard. We handle every part of the build so your team stays focused on the vision.
Concept, GDD, mechanics, economy, level design, and pre-vis. We help you de-risk the idea before a single asset is built.
Production-ready code on Unity 2022 LTS, Unity 6, Unreal Engine 5.x. Gameplay programming, tools, shaders, optimization.
Characters, environments, props, and cinematics. AAA-quality assets ready for PBR pipelines and next-gen rendering.
Quest, Vision Pro, PSVR2, and PCVR. Training sims, location-based experiences, and immersive games built ground-up.
Photon Fusion, Mirror, Unreal Replication, PlayFab, Nakama. Real-time netcode, matchmaking, and dedicated servers.
Multi-platform porting, certification support, automated QA pipelines, and post-launch updates that keep players coming back.
Hourly rates by discipline. Hybrid pricing (fixed scope + retainers) available on request. All rates in USD.
| Role | Stack | Rate (USD/hr) |
|---|---|---|
| Junior Unity Developer | Unity 2022/6, C#, mobile | $30 |
| Mid-level Mobile Developer | Unity, iOS/Android SDKs | $38 |
| Senior Mobile Developer | Unity, performance profiling, IAP/Ads | $45 |
| 2D/Casual Game Artist | Photoshop, Spine, Aseprite | $32 |
| Mobile Game Designer | Economy, retention, monetization | $42 |
| Mobile Tech Lead | Architecture, code review, mentoring | $50 |
| Role | Stack | Rate (USD/hr) |
|---|---|---|
| Unreal C++ Developer | UE5, gameplay framework | $42 |
| Senior Unreal Developer | UE5, multiplayer, Niagara | $50 |
| Unity C# Developer (PC/Console) | Unity DOTS, HDRP/URP | $40 |
| Console Porting Engineer | Platform SDKs, cert support | $48 |
| 3D Environment Artist | Maya, Blender, Substance | $38 |
| Technical Director | Pipeline, architecture, perf | $50 |
| Role | Stack | Rate (USD/hr) |
|---|---|---|
| XR Unity Developer | XR Toolkit, OpenXR | $40 |
| Senior VR Developer | Quest SDK, Vision Pro, hand tracking | $48 |
| Unreal VR Developer | UE5 VR template, MetaXR | $45 |
| XR 3D Artist | Low-poly, optimized topology | $36 |
| XR Interaction Designer | Motion design, UX research | $44 |
| XR Tech Lead | Architecture, optimization, multi-platform | $50 |
| Role | Stack | Rate (USD/hr) |
|---|---|---|
| Photon Fusion Developer | Unity, Fusion 2, networking | $42 |
| Senior Multiplayer Engineer | Lag comp, prediction, rollback | $50 |
| Backend Developer | PlayFab, Nakama, Node.js | $40 |
| DevOps for Game Servers | Kubernetes, GameLift, Agones | $48 |
| Unreal Replication Engineer | UE5 dedicated servers, EOS | $48 |
| Multiplayer Architect | System design, scaling, anti-cheat | $50 |
| Role | Discipline | Rate (USD/hr) |
|---|---|---|
| Concept Artist | Characters, environments, props | $35 |
| 3D Character Artist | ZBrush, Maya, Substance | $40 |
| Senior Environment Artist | Unreal/Unity, modular kits | $45 |
| Animator (3D/Mocap cleanup) | Maya, MotionBuilder | $38 |
| VFX Artist | Niagara, VFX Graph, Houdini | $44 |
| Art Director | Vision, style guides, reviews | $50 |
| Role | Stack | Rate (USD/hr) |
|---|---|---|
| Game AI Programmer | Behavior trees, GOAP, FSM | $44 |
| ML/AI Engineer for Games | Unity ML-Agents, RL, Python | $50 |
| Procedural Content Developer | Houdini, custom tools | $46 |
| LLM Integration Engineer | NPC dialog, content gen pipelines | $50 |
| Data Engineer for Games | Telemetry, analytics, ETL | $42 |
| AI Tech Lead | System design, research-to-production | $50 |
Need fixed-price? We also quote MVPs, vertical slices, and full games on a per-milestone basis. Tell us about your project.
A few titles from our shipped portfolio. Most of our client work is under NDA. Ask in your intro call and we'll share what we can.
Open-world cyberpunk action-RPG. Built on Unreal Engine 5. Co-developed with an LA-based publisher.
Tactical 5v5 shooter with rollback netcode. Photon Fusion 2 on Unity. Steam Early Access launch.
VR space exploration sim with hand tracking and tactile feedback. Cross-platform from one codebase.
Mech combat mobile title with deep customization. 6M downloads in year one. Unity LiveOps stack.
Dark fantasy soulslike. Co-developed with an indie publisher. Day-one Switch port handled in-house.
Naval RTS with procedural campaigns. Custom engine bridge for AI pathfinding at fleet scale.
Built around how publishers, founders, and IP holders actually buy and ship games. No theater, no surprises at the milestone review.
GDD, tech feasibility, risk map, and a real cost model. You get a clear answer to "can we build this and how much."
A playable build that proves the core loop. Ready to show your team, your publisher, or your investors.
Full team scales up. Bi-weekly playable builds, weekly demos, public roadmap. No black boxes.
Cert support, day-one patch, content cadence, telemetry, and player ops. We stay on after release if you want us to.
"They saved our project. We came in 11 months into a stalled build and Titan Loop got us shipped in another 7. Their tech lead is now part of our extended team."Mira S., Studio Head, indie publisher (PC/Switch)
"Easily the cleanest multiplayer code review I've ever done. Rollback worked the first time we tested it across continents."James K., Networking Engineer, AA shooter studio
"We hired Titan Loop to port to Switch. They handled cert end-to-end and we passed first submission. That basically never happens."Daniela R., Producer, console publisher
"What sold us was the discovery phase. They told us the parts of our idea that wouldn't work before charging us to build them."Tom B., Founder, funded gaming startup
Tell us what you're working on. We'll come back in 24 hours with a real engineer on the call, not a sales rep.